Category:Road of Humanity

Sabbat Cainites as something apart from humanity, be they savage hunters or ordained princes of the world. The followers of the Road of Humanity see themselves as no diferent in mind or soul than their follow men. True, they have a great and terrible burden laid upon them, but they cling to the vestiges of their human nature. In the darkness of their souls, they work to fan the dying embers of their humanity into a flame that can light their way. Let others seek to become monsters or angels; the Prodigals consider themselves human and will remain so.

The Beast represents all that the Prodigals struggle against: unceasing hunger, depthless cruelty, selfishness and inhuman madness. To them, it is the Beast that encourages Cainites to become monsters, and only by holding on to those behaviors that are uniquely human can they deny the Beast and its urges. But in order to survive, Prodigals must sometimes indulge those dark urges. They must feed, and they must protect themselves against those who would destroy them. These goads force a prodigal to forever struggle against the Beast, committing small sins to forestall greater ones and seeking penance and redemption for their actions when they can.

Prodigals are found most often among or near the common folk rather than the nobility. Among them, they learn how to be human all over again, while continually testing the strength of their convictions against the desires of the Beast within. Of all Cainites, Prodigals seem the most normal to mortals, and they are the least likely to stir feelings of either awe or mistrust within them.

Sobriquet: Prodigals Road Virtues: Conscience, Self-Control

Aura: Normalcy. The humanity the Prodigals hold in their hearts keeps them from seeming so strange and frightening to mortals. The aura modifier affects attempts at winning sympathy and appearing normal.

Paths: Hierarchy of sins against Humanity:
 * Path of Breath: Act as a man to be a man; breath, work, revel and live.
 * Path of Community: Alone you are damned; in company you can be saved.
 * Path of Vigor: To stop is to wither and die. Move and you shall live.